Xanadu (DCC Version)

$20.00

NOTE: This is Xanadu for Dungeon Crawl Classics. Click HERE for the Old-School Essentials version.

An adventure for Dungeon Crawl Classics, for character levels 1–2.

Welcome to the cult temple of Xanadu, an atmospheric temple-crawl for use with DCC.

A cult in the temple of Xanadu has opened a portal to another dimension. It was activated by adjusting the hands of three pendulum clocks in a particular sequence. Once the veil of reality was ruptured between this world and another, The Tooth Fairy stepped through, a winged creature from a dimension made of sweet stuff. The Tooth Fairy slaughtered everyone in the temple for their teeth, which she extracted and ate like candy. Rumors are circulating about unusual happening involving the temple, many are concerned. The Tooth Fairy is currently in her dimension, her appetite is ravenous, waiting to be summoned again. Rewards and riches may await those who venture forth to explore the temple, or dare to perform the ritual!

  • Explore for treasure and magic items.

  • Solve how to complete a ritual that summons The Tooth Fairy.

  • Encounter and defeat some horrible foes.

  • Discover unusual books and maps, useful as hooks for further adventures.

  • Suitable for character levels 1-2.

Inside:

  • All locations described in convenient 1 or 2-page spreads.

  • New monsters.

  • New magic items.

  • Numerous random tables.

  • Very easy to run!

Writing and layout by Vasili Kaliman
DCC conversion by Julian Bernick, Editing by Hank Wong
Published by Singing Flame, Winter 2022
zine, 36 pages, softcover, saddle stitched, full color throughout
8.3 × 5.8 in. / 21.0 × 14.8 cm

PDF included with purchase. Download link to Drive Thru RPG will be emailed once order is shipped.

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Review on Questing beast

Review on Ten Foot Pole

Rated as ‘The Best’

— “Secrets to discover! Hints in a mosaic that reveal deeper truths further inside the dungeon! A chess game to play! You need this sort of stuff in your dungeon. I don’t care if it’s 5e, Pathfinder, Warhammer, or something else, you need things for the party to play with and explore. And this adventure has that.”

— “It’s also using one of my favorite style for laying out/organizing rooms. The first paragraph of each room generally provides a quick little overview of what the party sees, with certain keywords bolded, like “wall paintings”, “dead bodies” “candles” and the like. There are then bolded section headings for each of those points, with the details of them under each section. Thus the DM can easily locate the overview to relate to the players and then find the follow information instantly. I’m a fan.”

— “Most of the decisions made in this adventure by the designer are great ones. Monsters are new, and creepy, to keep the players on their toes. The map is a good one (although light sources could be shown …) there is a good overview of the adventures, themes notes, major enemies, what the party can accomplish in terms of mysteries to solve. There’s a little map overview key … I like it a lot.”